View all by Callum O'Connor
Creator
Follow Callum O'Connor
Follow
Following Callum O'Connor
Following
Add To Collection
Collection
Comments
Devlog
The Time Raider
←
Return to The Time Raider
Devlog
Update
June 22, 2021
by
Callum O'Connor
That is the game finished to the best of my abilities, for now. I would of continued working on it if I had more time but it is a college project...
Continue reading
Update
June 14, 2021
by
Callum O'Connor
I have the animations created for the player and the enemies. I've also got the moving platforms partially implemented and I'm currently working on a weapon load out for the player...
Continue reading
Update
June 13, 2021
by
Callum O'Connor
The last few days I've focused on getting artwork done for the player, enemy, levels, level icons, collectables, UI. I've also did a little bit of coding for the player and tweaked the enemies code. I...
Continue reading
Update
June 08, 2021
by
Callum O'Connor
I have implemented the beginning stages of the UI and I'm currently getting them all setup. I also worked on some of the art work for the enemies...
Continue reading
Update
June 06, 2021
by
Callum O'Connor
I have the player firing bullets that move towards the mouse and a gun that also faces the mouse cursor. I've also implemented a sight for the weapon, I'm currently working on the enemies AI and spawn...
Continue reading
Update
June 05, 2021
by
Callum O'Connor
I have the player moving and I have created a functional setting menu...
Continue reading
Update
June 04, 2021
by
Callum O'Connor
I've had to redo the start screen, with the level screen...
Continue reading
Update
April 16, 2021
by
Callum O'Connor
*Update* - player can move around the screen and collide with the edges of the screen. - player can jump higher the longer the player holds the jump button. - initial enemy ai has been implemented, so...
Continue reading